OpenGL Demo Template
29 November 2003

Description
This is my latest OpenGL template code, written in C for speed and simplicity. It uses native X and Win32 calls for window management, thus requiring only OpenGL for operation (no GLUT, SDL, etc needed) and only the OpenGL headers and libs and GLU for compiling.
Features
- Mesh loading from 3dsmax 3DS format. Also loads:
- Object material ambient, diffuse, and specular parameters as the corresponding OpenGL material params
- Object material diffuse map as primary texture
- ARB_vertex_program and ARB_fragment_program support
- Mesh data automatically stored in hardware buffers (ARB_vertex_buffer_object) if possible
- Compiles in linux (gcc 2.95 / 3.3 tested) and Windows (MSVC 6 tested).
TODO
- Mesh animation
- Sort the rendering loop by material/etc to minimize state changes
- Loading a 3DS mesh without a diffuse map will cause a crash
Download
Source:
- opengl_demotemplate-1-0-src (.tgz 163kb)
Binary executable:
opengl_demotemplate-1-0-linux-x86-release (.tgz 120kb)
opengl_demotemplate-1-0-win32-release (.zip 155kb)